windows程序在现实方式上属于图形方式,和文字方式的显示,有显著的不同。

什么是设备句柄,如何获取

使用统一的数据结构表示某一设备,这个结构就是设备句柄。

源码

 #include<Windows.h>

 LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

 int WinMain(HINSTANCE hInst, HINSTANCE tmp, LPSTR szCmd, int nShow)
{
WNDCLASS WndClass;
TCHAR* ClassName = TEXT("MyClass");
HWND hwnd;
MSG msg; WndClass.cbClsExtra = ;
WndClass.cbWndExtra = ;
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + );
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hInst;
WndClass.lpfnWndProc = WindProc;
WndClass.lpszClassName = ClassName;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_VREDRAW | CS_HREDRAW; if (!RegisterClass(&WndClass))
{
MessageBox(NULL, TEXT("Gegister Class Fail!!"), TEXT("error"), MB_OK);
return ;
} hwnd = CreateWindow(ClassName, TEXT("Hello"), WS_OVERLAPPEDWINDOW, , , CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, TEXT("Create Window Fail!!"), TEXT("error"), MB_OK);
return ;
}
ShowWindow(hwnd, nShow);
UpdateWindow(hwnd); while (GetMessage(&msg,NULL,,))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return ;
} LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT pt;
TCHAR* str = TEXT("hello");
switch (message)
{
case WM_DESTROY:
PostQuitMessage();//发送WM_QUIT消息
return ;
case WM_PAINT:
hdc = BeginPaint(hwnd, &pt);
TextOut(hdc, , , str, _tcslen(str));
EndPaint(hwnd, &pt);
return ;
default:
break;
} return DefWindowProc(hwnd, message, wParam, lParam);
}

对WM_PAINT消息的处理几乎总是从调用BeginPaint函数开始:hdc = BeginPaint(hwnd, &pt)

而以调用EndPaint函数结束:EndPaint(hwnd, &pt);

在这两个函数调用中,第一个参数均为程序的窗口句柄,而第二个参数均为指向一个类型为PAINTSTRUCT结构的指针。PAINTSTRUCT结构包含一些窗口过程用来对客户区进行绘制的信息。

BeginPaint 调用将使整个客户区有效,并返回一个“设备环境句柄”。

如何知道客户区呢?

该函数的第一个参数是程序的窗口句柄。第二个参数为指向类型为RECT的矩形结构的指针。该结构具有4个类型为LONG的字段,名称分别为left、top、right 和botom。GetclientRect函数将依据窗口尺寸来对这4个字段进行设置。其中,left和top字段总是会被赋为0,这样right和bottom字段就分别表示以像素为单位的客户区的宽度和高度。

BOOL GetClientRect(
HWND hWnd, // 窗口句柄
LPRECT lpRect // 客户区坐标
);

也可以这样

 #include<Windows.h>

 LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

 int WinMain(HINSTANCE hInst, HINSTANCE tmp, LPSTR szCmd, int nShow)
{
WNDCLASS WndClass;
TCHAR* ClassName = TEXT("MyClass");
HWND hwnd;
MSG msg; WndClass.cbClsExtra = ;
WndClass.cbWndExtra = ;
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + );
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hInst;
WndClass.lpfnWndProc = WindProc;
WndClass.lpszClassName = ClassName;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_VREDRAW | CS_HREDRAW; if (!RegisterClass(&WndClass))
{
MessageBox(NULL, TEXT("Gegister Class Fail!!"), TEXT("error"), MB_OK);
return ;
} hwnd = CreateWindow(ClassName, TEXT("Hello"), WS_OVERLAPPEDWINDOW, , , CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, TEXT("Create Window Fail!!"), TEXT("error"), MB_OK);
return ;
}
ShowWindow(hwnd, nShow);
UpdateWindow(hwnd); while (GetMessage(&msg,NULL,,))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return ;
} LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT pt;
TCHAR* str = TEXT("hello");
switch (message)
{
case WM_DESTROY:
PostQuitMessage();//发送WM_QUIT消息
return ;
case WM_PAINT:
/*hdc = BeginPaint(hwnd, &pt);
TextOut(hdc, 0, 0, str, _tcslen(str));
EndPaint(hwnd, &pt);*/
hdc = GetDC(hwnd);
TextOut(hdc, , , str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
return ;
default:
break;
} return DefWindowProc(hwnd, message, wParam, lParam);
}

使用EndPaint,直接就会使pt指向的区域变成有效区域。而ReleaseDC不会,WM_PAINT会一直存在,需要手动调用函数ValidateRect释放无效区。使无效客户区有效。

第三种做法

 #include<Windows.h>

 LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

 int WinMain(HINSTANCE hInst, HINSTANCE tmp, LPSTR szCmd, int nShow)
{
WNDCLASS WndClass;
TCHAR* ClassName = TEXT("MyClass");
HWND hwnd;
MSG msg; WndClass.cbClsExtra = ;
WndClass.cbWndExtra = ;
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + );
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hInst;
WndClass.lpfnWndProc = WindProc;
WndClass.lpszClassName = ClassName;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_VREDRAW | CS_HREDRAW; if (!RegisterClass(&WndClass))
{
MessageBox(NULL, TEXT("Gegister Class Fail!!"), TEXT("error"), MB_OK);
return ;
} hwnd = CreateWindow(ClassName, TEXT("Hello"), WS_OVERLAPPEDWINDOW, , , CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, TEXT("Create Window Fail!!"), TEXT("error"), MB_OK);
return ;
}
ShowWindow(hwnd, nShow);
UpdateWindow(hwnd); while (GetMessage(&msg,NULL,,))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return ;
} LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT pt;
TCHAR* str = TEXT("hello");
switch (message)
{
case WM_DESTROY:
PostQuitMessage();//发送WM_QUIT消息
return ;
case WM_PAINT:
/* 第一种
hdc = BeginPaint(hwnd, &pt);
TextOut(hdc, 0, 0, str, _tcslen(str));
EndPaint(hwnd, &pt);
*/ /* 第二种
hdc = GetDC(hwnd);
TextOut(hdc, 0, 0, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ hdc = GetWindowDC(hwnd);
TextOut(hdc, , , str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
return ;
default:
break;
} return DefWindowProc(hwnd, message, wParam, lParam);
}

GetWindowDC、ReleaseDC操作窗口句柄,在绘制时不是以有效区作为参考,而是以整个窗口做参考,所以需要在TextOut里面调整输出文字的位置

代码里TextOut只在pt这个无效区显示输出文字。

HDC BeginPaint( HWND hWnd, LPPAINTSTRUCT lpPaint );

hWnd:窗口句柄

lpPaint:包含了用来重画客户区的程序信息
typedef struct tagPAINTSTRUCT {

HDC hdc;             //用来在客户去画图的设备表

BOOL fErase;      //客户背景区是否需要重绘(stru=是)

RECT rcPaint;     //无效客户区

BOOL fRestore;   //保留

BOOL fIncUpdate;//保留

BYTE rgbReserved[];//保留

} PAINTSTRUCT;

前面3段代码主要围绕设备句柄处理WM_PAINT消息。

如果使用TextOut在输出一段文字,调整不好位置的话容易遮挡之前输出的文字。代码如下

 #include<Windows.h>

 LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

 int WinMain(HINSTANCE hInst, HINSTANCE tmp, LPSTR szCmd, int nShow)
{
WNDCLASS WndClass;
TCHAR* ClassName = TEXT("MyClass");
HWND hwnd;
MSG msg; WndClass.cbClsExtra = ;
WndClass.cbWndExtra = ;
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + );
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hInst;
WndClass.lpfnWndProc = WindProc;
WndClass.lpszClassName = ClassName;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_VREDRAW | CS_HREDRAW; if (!RegisterClass(&WndClass))
{
MessageBox(NULL, TEXT("Gegister Class Fail!!"), TEXT("error"), MB_OK);
return ;
} hwnd = CreateWindow(ClassName, TEXT("Hello"), WS_OVERLAPPEDWINDOW, , , CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, TEXT("Create Window Fail!!"), TEXT("error"), MB_OK);
return ;
}
ShowWindow(hwnd, nShow);
UpdateWindow(hwnd); while (GetMessage(&msg,NULL,,))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return ;
} LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT pt;
TCHAR* str = TEXT("hello");
TCHAR* str1 = TEXT("World");
switch (message)
{
case WM_DESTROY:
PostQuitMessage();//发送WM_QUIT消息
return ;
case WM_PAINT:
hdc = BeginPaint(hwnd, &pt);
TextOut(hdc, , , str, _tcslen(str));
TextOut(hdc, , , str1, _tcslen(str1));
EndPaint(hwnd, &pt); /* 第二种
hdc = GetDC(hwnd);
TextOut(hdc, 0, 0, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ /* 第三种
hdc = GetWindowDC(hwnd);
TextOut(hdc, 100, 100, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ return ;
default:
break;
} return DefWindowProc(hwnd, message, wParam, lParam);
}

输出结果

获得字体高度的函数:BOOL GetTextMetrics( HDC hdc, LPTEXTMETRIC lptm );

 #include<Windows.h>

 LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

 int WinMain(HINSTANCE hInst, HINSTANCE tmp, LPSTR szCmd, int nShow)
{
WNDCLASS WndClass;
TCHAR* ClassName = TEXT("MyClass");
HWND hwnd;
MSG msg; WndClass.cbClsExtra = ;
WndClass.cbWndExtra = ;
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + );
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hInst;
WndClass.lpfnWndProc = WindProc;
WndClass.lpszClassName = ClassName;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_VREDRAW | CS_HREDRAW; if (!RegisterClass(&WndClass))
{
MessageBox(NULL, TEXT("Gegister Class Fail!!"), TEXT("error"), MB_OK);
return ;
} hwnd = CreateWindow(ClassName, TEXT("Hello"), WS_OVERLAPPEDWINDOW, , , CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, TEXT("Create Window Fail!!"), TEXT("error"), MB_OK);
return ;
}
ShowWindow(hwnd, nShow);
UpdateWindow(hwnd); while (GetMessage(&msg,NULL,,))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return ;
} LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT pt;
TEXTMETRIC ts;
TCHAR* str = TEXT("hello");
TCHAR* str1 = TEXT("World");
switch (message)
{
case WM_DESTROY:
PostQuitMessage();//发送WM_QUIT消息
return ;
case WM_PAINT:
hdc = BeginPaint(hwnd, &pt);
TextOut(hdc, , , str, _tcslen(str));
GetTextMetrics(hdc, &ts);
TextOut(hdc, , ts.tmHeight, str1, _tcslen(str1));
EndPaint(hwnd, &pt); /* 第二种
hdc = GetDC(hwnd);
TextOut(hdc, 0, 0, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ /* 第三种
hdc = GetWindowDC(hwnd);
TextOut(hdc, 100, 100, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ return ;
default:
break;
} return DefWindowProc(hwnd, message, wParam, lParam);
}

前面讲到3中获取hdc的方式,第一种 BeginPaint  &  EndPaint,在EndPaint之后,原来的无效区就成为有效区,不在发送WM_PAINT重绘

而第二三种方法,在ReleaseDC后,并不能使原来的无效区成为有效区,一直是无效区。需要使用ValidateRect(hwnd, NULL);来使原来的无效区变成有效区,但是这种方法效率太低,是整个窗口的重回。可以先获取窗口无效区,在针对这个无效区进行重绘

BOOL ValidateRect(
HWND hWnd, // 窗口的句柄
CONST RECT *lpRect // 指向RECT结构的指针
);

也就是代码顺序

GetUpdateRect

ValidateRect    //让某一个矩形区域变得有效

如果只用第一种方法,就不必写上面2个函数了。

获取窗口无效区域: BOOL GetUpdateRect( HWND hWnd, LPRECT lpRect, BOOL bErase );

bErase :如果不想擦除背景,这个值就为false.

BOOL GetUpdateRect(
HWND hWnd,
LPRECT lpRect,
BOOL bErase
);

改变hdc设备句柄中字体颜色

COLORREF SetTextColor( HDC hdc, COLORREF color );

 #include<Windows.h>

 LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

 int WinMain(HINSTANCE hInst, HINSTANCE tmp, LPSTR szCmd, int nShow)
{
WNDCLASS WndClass;
TCHAR* ClassName = TEXT("MyClass");
HWND hwnd;
MSG msg; WndClass.cbClsExtra = ;
WndClass.cbWndExtra = ;
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + );
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hInst;
WndClass.lpfnWndProc = WindProc;
WndClass.lpszClassName = ClassName;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_VREDRAW | CS_HREDRAW; if (!RegisterClass(&WndClass))
{
MessageBox(NULL, TEXT("Gegister Class Fail!!"), TEXT("error"), MB_OK);
return ;
} hwnd = CreateWindow(ClassName, TEXT("Hello"), WS_OVERLAPPEDWINDOW, , , CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, TEXT("Create Window Fail!!"), TEXT("error"), MB_OK);
return ;
}
ShowWindow(hwnd, nShow);
UpdateWindow(hwnd); while (GetMessage(&msg,NULL,,))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return ;
} LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT pt;
TEXTMETRIC ts;
TCHAR* str = TEXT("hello");
TCHAR* str1 = TEXT("World");
switch (message)
{
case WM_DESTROY:
PostQuitMessage();//发送WM_QUIT消息
return ;
case WM_PAINT:
hdc = BeginPaint(hwnd, &pt);
SetTextColor(hdc, RGB(0x0, 0xFF, ));
TextOut(hdc, , , str, _tcslen(str));
GetTextMetrics(hdc, &ts);
TextOut(hdc, , ts.tmHeight, str1, _tcslen(str1));
EndPaint(hwnd, &pt); /* 第二种
hdc = GetDC(hwnd);
TextOut(hdc, 0, 0, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ /* 第三种
hdc = GetWindowDC(hwnd);
TextOut(hdc, 100, 100, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ return ;
default:
break;
} return DefWindowProc(hwnd, message, wParam, lParam);
}

可以在Win10上选好颜色,然后初始化RGB

桌面->右键->个性化->颜色->自定义颜色

创建画刷函数

HBRUSH CreateSolidBrush( COLORREF color );

 #include<Windows.h>
#include<tchar.h>
#define NUM 1000 LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); int WinMain(HINSTANCE hInst, HINSTANCE tmp, LPSTR szCmd, int nShow)
{
WNDCLASS WndClass;
TCHAR* ClassName = TEXT("MyClass");
HWND hwnd;
MSG msg;
HBRUSH hBrush;
hBrush = CreateSolidBrush(RGB(0xFF, , )); WndClass.cbClsExtra = ;
WndClass.cbWndExtra = ;
WndClass.hbrBackground = hBrush;
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hInst;
WndClass.lpfnWndProc = WindProc;
WndClass.lpszClassName = ClassName;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_VREDRAW | CS_HREDRAW; if (!RegisterClass(&WndClass))
{
MessageBox(NULL, TEXT("Gegister Class Fail!!"), TEXT("error"), MB_OK);
return ;
} hwnd = CreateWindow(ClassName, TEXT("Hello"), WS_OVERLAPPEDWINDOW, , , , , NULL, NULL, hInst, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, TEXT("Create Window Fail!!"), TEXT("error"), MB_OK);
return ;
}
ShowWindow(hwnd, nShow);
UpdateWindow(hwnd); while (GetMessage(&msg, NULL, , ))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return ;
} LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT pt;
TEXTMETRIC ts;
TCHAR* str = TEXT("hello");
TCHAR* str1 = TEXT("World");
switch (message)
{
case WM_DESTROY:
PostQuitMessage();//发送WM_QUIT消息
return ;
case WM_PAINT:
hdc = BeginPaint(hwnd, &pt);
SetTextColor(hdc, RGB(0x0, 0xFF, ));
TextOut(hdc, , , str, _tcslen(str));
GetTextMetrics(hdc, &ts);
TextOut(hdc, , ts.tmHeight, str1, _tcslen(str1));
EndPaint(hwnd, &pt); /* 第二种
hdc = GetDC(hwnd);
TextOut(hdc, 0, 0, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ /* 第三种
hdc = GetWindowDC(hwnd);
TextOut(hdc, 100, 100, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ return ;
default:
break;
} return DefWindowProc(hwnd, message, wParam, lParam);
}

改变字体大小

 #include<Windows.h>

 LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

 int WinMain(HINSTANCE hInst, HINSTANCE tmp, LPSTR szCmd, int nShow)
{
WNDCLASS WndClass;
TCHAR* ClassName = TEXT("MyClass");
HWND hwnd;
MSG msg; WndClass.cbClsExtra = ;
WndClass.cbWndExtra = ;
WndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW + );
WndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
WndClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
WndClass.hInstance = hInst;
WndClass.lpfnWndProc = WindProc;
WndClass.lpszClassName = ClassName;
WndClass.lpszMenuName = NULL;
WndClass.style = CS_VREDRAW | CS_HREDRAW; if (!RegisterClass(&WndClass))
{
MessageBox(NULL, TEXT("Gegister Class Fail!!"), TEXT("error"), MB_OK);
return ;
} hwnd = CreateWindow(ClassName, TEXT("Hello"), WS_OVERLAPPEDWINDOW, , , CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInst, NULL);
if (hwnd == NULL)
{
MessageBox(NULL, TEXT("Create Window Fail!!"), TEXT("error"), MB_OK);
return ;
}
ShowWindow(hwnd, nShow);
UpdateWindow(hwnd); while (GetMessage(&msg, NULL, , ))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return ;
} LRESULT CALLBACK WindProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
TEXTMETRIC ts;
TCHAR* str1 = TEXT("World");
HDC hdc;
PAINTSTRUCT pt;
TCHAR* str = TEXT("hello");
HFONT hFont;
hFont = CreateFont(, , , , , , , , , , , , , NULL);
switch (message)
{
case WM_DESTROY:
PostQuitMessage();//发送WM_QUIT消息
return ;
case WM_PAINT:
hdc = BeginPaint(hwnd, &pt);
SelectObject(hdc, hFont);
SetTextColor(hdc, RGB(0x0, 0xFF, ));
TextOut(hdc, , , str, _tcslen(str));
GetTextMetrics(hdc, &ts);
TextOut(hdc, , ts.tmHeight, str1, _tcslen(str1));
EndPaint(hwnd, &pt); /* 第二种
hdc = GetDC(hwnd);
TextOut(hdc, 0, 0, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ /* 第三种
hdc = GetWindowDC(hwnd);
TextOut(hdc, 100, 100, str, _tcslen(str));
ReleaseDC(hwnd, hdc);
ValidateRect(hwnd, NULL);
*/ return ;
default:
break;
} return DefWindowProc(hwnd, message, wParam, lParam);
}

WM_PAINT消息的来源和处理方式

客户区:客户区是一块应用程序可以自由绘图并向用户传达可视输出的区域。

WM_PAINT何时产生?

当窗口的客户区的部分或全部“无效”且必须“更新”时,应用程序将得到此通知。这也就意味着窗口必须被“重绘”。

何种情况下客户区会变为无效?

①当窗口被首次创建时,整个客户区都是无效的,因为此时应用程序尚未在该窗口上绘制任何东西。第一条WM_PAINT消息(通常在应用程序调用WinMain中的UpdateWindow时出现)将指示窗口过程在窗口客户区进行绘制。
②在调整窗口的尺寸时,客户区也会变为无效。你可能还记得在前面的程序中,我们将窗口类结构的style字段设为了标记CS_HREDRAW和CSVREDRAW。这就指示Windows当窗口尺寸发生变化时,整个窗口都应宣布无效。在此之后,窗口过程将接收到一条WM_PAINT消息。
③如果先最小化窗口,然后再将窗口恢复到原先的尺寸,Windows并不会保存客户区的内容。在图形环境中,这种情况下需要保存的数据太多了。对此,Windows采取的策略是宣布窗口无效。窗口过程接收到WM_PAINT消息后,会自行恢复窗口的内容。
④在屏幕中拖动窗口导致窗口之间发生重叠时,Windows并不负责保存被另一个窗口覆盖的区域。当被覆盖的区域在后来不再被遮挡时,窗口被标记为无效。窗口过程会收到一条WM_PAINT消息,并对窗口的内容进行重绘。

例外情况?

鼠标滑过窗口,此时不发送WM_PAINT消息。这个重绘,由系统完成。

强制窗口重绘的函数:InvalidateRect和InvalidateRgn。

强制制定某一区域无效,需要重绘

BOOL InvalidateRect(HWND hWnd, CONST RECT *lpRect, BOOL bErase);

hWnd:想让哪个窗口的客户区无效

lpRect:客户无效区域

bErase:窗口背景是否需要重新绘制,如果是TRUE,那么窗口背景被擦去,需要重新绘制。

BOOL InvalidateRgn( HWND hWnd, HRGN hRgn, BOOL bErase );

hWnd:想让哪个窗口的客户区无效

hRgn:客户无效区域

bErase:窗口背景是否需要重新绘制,如果是TRUE,那么窗口背景被擦去,需要重新绘制。

HRGN和RECT之间的相互转换:CreateRectRgnIndirect

HRGN CreateRectRgnIndirect( CONST RECT *lprect );

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