本文senlie原版的。转载请保留此地址:http://blog.csdn.net/zhengsenlie

heap

-------------------------------------------------------------------------



binary heap 是一种全然二叉树。

隐式表示法:以 array 表述 tree。

小技巧:将 array 的 #0 元素保留。则第 i 个元素的左右子节点各自是 2i 和 2i + 1,

父节点是i/2 --> STL 里没有採用这样的小技巧

将 array 无法动态改变大小,所以用 vector 替代 array

这个文件中提供了各种堆操作的算法,注意没有 heap 类

图 4-20





演示样例:

#include <vector>
#include <iostream>
#include <iterator>
#include <algorithm>
using namespace std; void display(const vector<int> &v){
copy(v.begin(), v.end(), ostream_iterator<int>(cout, " "));
cout << endl;
}
int main(){
int ia[] = {0,1,2,3,4,8,9,3,5};
vector<int> ivec(ia, ia + sizeof(ia)/sizeof(int));
make_heap(ivec.begin(),ivec.end());
display(ivec); ivec.push_back(7);
push_heap(ivec.begin(), ivec.end());
display(ivec); pop_heap(ivec.begin(), ivec.end());
ivec.pop_back();
display(ivec); sort_heap(ivec.begin(), ivec.end());
display(ivec);
}

源代码:

#ifndef __SGI_STL_INTERNAL_HEAP_H
#define __SGI_STL_INTERNAL_HEAP_H __STL_BEGIN_NAMESPACE #if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma set woff 1209
#endif template <class RandomAccessIterator, class Distance, class T>
void __push_heap(RandomAccessIterator first, Distance holeIndex,
Distance topIndex, T value) {
Distance parent = (holeIndex - 1) / 2; //找到父节点
// 当尚未到达顶端。且父节点小于新值(于是不符合 heap 的次序特性)
while (holeIndex > topIndex && *(first + parent) < value) {
*(first + holeIndex) = *(first + parent); //令洞值为父值
holeIndex = parent; //调整洞号。向上提升至父节点
parent = (holeIndex - 1) / 2; //新洞的父节点
}
*(first + holeIndex) = value; //令洞值为新值。完毕插入操作
} template <class RandomAccessIterator, class Distance, class T>
inline void __push_heap_aux(RandomAccessIterator first,
RandomAccessIterator last, Distance*, T*) {
__push_heap(first, Distance((last - first) - 1), Distance(0),
T(*(last - 1)));
} /*调用此函数时,新元素应已置于底部容器的最尾端
--> 什么时候置的?
--> stl_heap 不正确外开放,仅仅在 STL 内部使用,使用 push_heap 的其它 STL 程序应该注意在调用
push_heap 函数前,将新元素置于 heap 底部容器的最尾端
*/
template <class RandomAccessIterator>
inline void push_heap(RandomAccessIterator first, RandomAccessIterator last) {
__push_heap_aux(first, last, distance_type(first), value_type(first));
} template <class RandomAccessIterator, class Distance, class T, class Compare>
void __push_heap(RandomAccessIterator first, Distance holeIndex,
Distance topIndex, T value, Compare comp) {
Distance parent = (holeIndex - 1) / 2;
while (holeIndex > topIndex && comp(*(first + parent), value)) {
*(first + holeIndex) = *(first + parent);
holeIndex = parent;
parent = (holeIndex - 1) / 2;
}
*(first + holeIndex) = value;
} //STL 里非常多这样的函数体里直接调用还有一个函数的函数。感觉这样不太好。添加了堆栈的开销,
//为什么不直接就调用里面那个函数呢
template <class RandomAccessIterator, class Compare, class Distance, class T>
inline void __push_heap_aux(RandomAccessIterator first,
RandomAccessIterator last, Compare comp,
Distance*, T*) {
__push_heap(first, Distance((last - first) - 1), Distance(0),
T(*(last - 1)), comp);
} template <class RandomAccessIterator, class Compare>
inline void push_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp) {
__push_heap_aux(first, last, comp, distance_type(first), value_type(first));
} template <class RandomAccessIterator, class Distance, class T>
void __adjust_heap(RandomAccessIterator first, Distance holeIndex,
Distance len, T value) {
Distance topIndex = holeIndex;
Distance secondChild = 2 * holeIndex + 2;
while (secondChild < len) {
if (*(first + secondChild) < *(first + (secondChild - 1)))
secondChild--;
*(first + holeIndex) = *(first + secondChild);
holeIndex = secondChild;
secondChild = 2 * (secondChild + 1);
}
if (secondChild == len) {
*(first + holeIndex) = *(first + (secondChild - 1));
holeIndex = secondChild - 1;
}
__push_heap(first, holeIndex, topIndex, value);
} template <class RandomAccessIterator, class T, class Distance>
inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,
RandomAccessIterator result, T value, Distance*) {
*result = *first;
__adjust_heap(first, Distance(0), Distance(last - first), value);
} template <class RandomAccessIterator, class T>
inline void __pop_heap_aux(RandomAccessIterator first,
RandomAccessIterator last, T*) {
//pop 操作的结果应该底部容器的第一个元素
__pop_heap(first, last - 1, last - 1, T(*(last - 1)), distance_type(first));
} template <class RandomAccessIterator>
inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last) {
__pop_heap_aux(first, last, value_type(first));
} template <class RandomAccessIterator, class Distance, class T, class Compare>
void __adjust_heap(RandomAccessIterator first, Distance holeIndex,
Distance len, T value, Compare comp) {
Distance topIndex = holeIndex;
Distance secondChild = 2 * holeIndex + 2; //洞节点的右子节点
while (secondChild < len) { //当还有左、右子节点的时候
if (comp(*(first + secondChild), *(first + (secondChild - 1))))
secondChild--;
*(first + holeIndex) = *(first + secondChild); //令较大值为洞值
holeIndex = secondChild; //令洞号下移至较大子节点处
secondChild = 2 * (secondChild + 1); //找出新洞节点的子节点
}
if (secondChild == len) { //当仅仅有左节点的时候
*(first + holeIndex) = *(first + (secondChild - 1));
holeIndex = secondChild - 1;
}
__push_heap(first, holeIndex, topIndex, value, comp);
} template <class RandomAccessIterator, class T, class Compare, class Distance>
inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,
RandomAccessIterator result, T value, Compare comp,
Distance*) {
//将首值(即要 pop 出来的值)存放在 result 所指处。
*result = *first;
//又一次调整 heap 。 洞号为0。欲调整值为 value
__adjust_heap(first, Distance(0), Distance(last - first), value, comp);
} template <class RandomAccessIterator, class T, class Compare>
inline void __pop_heap_aux(RandomAccessIterator first,
RandomAccessIterator last, T*, Compare comp) {
__pop_heap(first, last - 1, last - 1, T(*(last - 1)), comp,
distance_type(first));
} template <class RandomAccessIterator, class Compare>
inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp) {
__pop_heap_aux(first, last, value_type(first), comp);
} template <class RandomAccessIterator, class T, class Distance>
void __make_heap(RandomAccessIterator first, RandomAccessIterator last, T*,
Distance*) {
if (last - first < 2) return;
Distance len = last - first;
Distance parent = (len - 2)/2; while (true) {
__adjust_heap(first, parent, len, T(*(first + parent)));
if (parent == 0) return;
parent--;
}
} template <class RandomAccessIterator>
inline void make_heap(RandomAccessIterator first, RandomAccessIterator last) {
__make_heap(first, last, value_type(first), distance_type(first));
} template <class RandomAccessIterator, class Compare, class T, class Distance>
void __make_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp, T*, Distance*) {
if (last - first < 2) return;
Distance len = last - first;
//找出第一个须要重排的子树的头部。以 parent 标示出。 Distance parent = (len - 2)/2; while (true) {
__adjust_heap(first, parent, len, T(*(first + parent)), comp);
if (parent == 0) return; //走完根节点。就结束了。
parent--; //实际上就是沿着第一个父节点从左到右调整值使父节点的值大于(或小于)两个子节点
}
} template <class RandomAccessIterator, class Compare>
inline void make_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp) {
__make_heap(first, last, comp, value_type(first), distance_type(first));
} template <class RandomAccessIterator>
void sort_heap(RandomAccessIterator first, RandomAccessIterator last) {
//每次运行一次 pop_heap() ,极值被放在尾端
//扣除尾端再运行一次 pop_heap()。次极值又被放在新尾端
//一直这样下去,最后就可以得到排序结果
while (last - first > 1) pop_heap(first, last--);
} template <class RandomAccessIterator, class Compare>
void sort_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp) {
while (last - first > 1) pop_heap(first, last--, comp);
} #if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma reset woff 1209
#endif __STL_END_NAMESPACE #endif /* __SGI_STL_INTERNAL_HEAP_H */ // Local Variables:
// mode:C++
// End:

版权声明:本文博主原创文章,博客,未经同意不得转载。

最新文章

  1. 通过form表单的形式下载文件。
  2. 我的第一个HTML的程序
  3. YMMI001-采购单审批
  4. Brief introduce to Iometer
  5. POJ 2486 Apple Tree(树形DP)
  6. HTML之调用摄像头实现拍照和摄像功能
  7. jquery图片上传
  8. BZOJ3399: [Usaco2009 Mar]Sand Castle城堡
  9. Ext JS学习第十五天 Ext基础之 Ext.DomQuery
  10. 内存泄露检測及cvClone造成的泄露
  11. TensorFlow 中文资源全集,官方网站,安装教程,入门教程,实战项目,学习路径。
  12. DB Query Analyzer 6.04 is distributed, 78 articles concerned have been published
  13. 绕过token
  14. 一、OpenStack环境准备及共享组件安装
  15. 测试连接失败,因为初始化提供程序时发生错误,[DBNMPNTW] ConnectionOpen (CreateFile())
  16. 2018-2019-1 20189203 《Linux内核原理与分析》第七周作业
  17. BZOJ3514 Codechef MARCH14 GERALD07加强版 LCT
  18. C语言(C++语言)中##(两个井号)和#(一个井号)用法[转]
  19. ubuntu16.04+cuda8.0+gpu
  20. 1124 Raffle for Weibo Followers (20 分)

热门文章

  1. JavaScript概要
  2. ubuntu下一个jboss-seam-2.2.2.Final/examples/build.xml:754: warning: &amp;#39;includeantruntime&amp;#39; was not set
  3. cocos2d-html5
  4. lua基金会【五岁以下儿童】I/O文件操作
  5. JListDemo
  6. 终端查询数据库sqlite(创建你自己,或者是coredata创建)那里的东西
  7. 我的第一次windows规划
  8. HTTP状态管理机制之Cookie(转)
  9. UVA 12538 Version Controlled IDE 解题报告
  10. cocos2dx --- button点击放大中心