【ANT】构建文件build.xml
运行ant:
ant 使用当前目录下的build.xml运行ant,指定缺省的target;
ant –buildfile mybuild.xml 使用当前目录下的mybuild.xml运行ant,并执行缺省的target;
ant –buildfile mybuild.xml mytarget使用当前目录下mybuild.xml运行ant,并执行名为mytarget的target;
编写build.xml
project
例如:
<project name="Cesium" default="combine">
属性:
name : 项目名称
default:指定运行的target名称,没有指定时使用缺省的target;
basedir:基准路径,其他的相对路径都是基于这个基准路径的;
description:项目描述信息。
target
<target name="combine" depends="build,combineJavaScript" description="Combines all source files into a single stand-alone script." />
注意:一个target可以依赖于其他target。例如combine依赖于build target和combineJaveScript target,ant会按照depends中target出现的顺序依次执行,并且每个target只会被执行依次,即使有多个target依赖于他。
target有以下属性:
name:target名称,这个属性是必须的;
depends:依赖目标,非必须
if:当属性设置时才执行该target,非必须;
unless:当属性没有设置时才执行该target,非必须;
description:target的描述信息,非必须;
task
Task分为内置task和自定义task,每个task都是一段可执行的代码。
内置task:
<copy file="${requirejsPath}/require.min.js" tofile="${cesiumViewerOutputDirectory}/require.js" />
- 自定义task
调用任务:
<glslToJavascript minify="${build.minification}" minifystatefile="${buildDirectory}/minifyShaders.state"> <glslfiles dir="${shadersDirectory}" includes="**/*.glsl" /> <existingjsfiles dir="${shadersDirectory}" includes="**/*.js" excludes="*.profile.js" /> </glslToJavascript>
定义任务:
<scriptdef name="glslToJavascript" language="javascript" src="${tasksDirectory}/glslToJavaScript.js" manager="bsf" classpathref="javascriptClassPath" loaderref="javascript.loader"> <attribute name="minify" /> <attribute name="minifystatefile" /> <element name="glslfiles" type="fileset" /> <element name="existingjsfiles" type="fileset" /> </scriptdef>
这是glslToJavaScript.js源代码:
/*global importClass,project,attributes,elements,java,Packages*/
importClass(Packages.org.mozilla.javascript.tools.shell.Main); /*global Main*/
Main.exec(['-e', '{}']);
var load = Main.global.load; load(project.getProperty('tasksDirectory') + '/shared.js'); /*global forEachFile,readFileContents,writeFileContents,File,FileReader,FileWriter,FileUtils*/ importClass(java.io.StringReader); /*global StringReader*/
importClass(java.util.HashSet); /*global HashSet*/
importClass(Packages.org.apache.tools.ant.filters.StripJavaComments); /*global StripJavaComments*/ var minify = /^true$/.test(attributes.get('minify')); var minifyStateFilePath = attributes.get('minifystatefile');
writeFileContents(minifyStateFilePath, minify); var minifyStateFileLastModified = new File(minifyStateFilePath).lastModified(); // collect all currently existing JS files into a set, later we will remove the ones
// we still are using from the set, then delete any files remaining in the set.
var leftOverJsFiles = new HashSet(); forEachFile('existingjsfiles', function(relativePath, file) {
"use strict";
leftOverJsFiles.add(file.getAbsolutePath());
}); var builtinFunctions = [];
var builtinConstants = [];
var builtinStructs = []; forEachFile('glslfiles', function(relativePath, file) {
"use strict";
var glslFile = file;
var jsFile = new File(file.getParent(), file.getName().replace('.glsl', '.js')); // identify built in functions, structs, and constants
if(glslFile.getPath().indexOf('Builtin' + File.separator + 'Functions') !== -1) {
builtinFunctions.push(file.getName().replace('.glsl', ''));
}
else if(glslFile.getPath().indexOf('Builtin' + File.separator + 'Constants') !== -1) {
builtinConstants.push(file.getName().replace('.glsl', ''));
}
else if(glslFile.getPath().indexOf('Builtin' + File.separator + 'Structs') !== -1) {
builtinStructs.push(file.getName().replace('.glsl', ''));
} leftOverJsFiles.remove(jsFile.getAbsolutePath()); if (jsFile.exists() && jsFile.lastModified() > glslFile.lastModified() && jsFile.lastModified() > minifyStateFileLastModified) {
return;
} var contents = readFileContents(glslFile);
contents = contents.replace(/\r\n/gm, '\n'); var copyrightComments = '';
var extractedCopyrightComments = contents.match(/\/\*\*(?:[^*\/]|\*(?!\/)|\n)*?@license(?:.|\n)*?\*\//gm);
if (extractedCopyrightComments) {
copyrightComments = extractedCopyrightComments.join('\n') + '\n';
} if (minify) {
contents = String(FileUtils.readFully(new StripJavaComments(new StringReader(contents))));
contents = contents.replace(/\s+$/gm, '').replace(/^\s+/gm, '').replace(/\n+/gm, '\n');
contents += '\n';
} contents = contents.split('"').join('\\"').replace(/\n/gm, '\\n\\\n');
contents = copyrightComments + '\
//This file is automatically rebuilt by the Cesium build process.\n\
/*global define*/\n\
define(function() {\n\
"use strict";\n\
return "' + contents + '";\n\
});'; writeFileContents(jsFile.getAbsolutePath(), contents, true);
}); // delete any left over JS files from old shaders
for ( var it = leftOverJsFiles.iterator(); it.hasNext();) {
new File(it.next())['delete']();
} var generateBuiltinContents = function(contents, builtins, path){
"use strict";
var amdPath = contents.amdPath;
var amdClassName = contents.amdClassName;
var builtinLookup = contents.builtinLookup;
for (var i = 0; i < builtins.length; i++) {
var builtin = builtins[i];
amdPath = amdPath + ',\n \'./' + path + '/' + builtin + '\'';
amdClassName = amdClassName + ',\n ' + 'czm_' + builtin;
builtinLookup = builtinLookup + ',\n ' + 'czm_' + builtin + ' : ' + 'czm_' + builtin;
}
contents.amdPath = amdPath;
contents.amdClassName = amdClassName;
contents.builtinLookup = builtinLookup;
}; //generate the JS file for Built-in GLSL Functions, Structs, and Constants
var contents = {amdPath:'', amdClassName:'', builtinLookup:''};
generateBuiltinContents(contents, builtinConstants, 'Constants');
generateBuiltinContents(contents, builtinStructs, 'Structs');
generateBuiltinContents(contents, builtinFunctions, 'Functions'); contents.amdPath = contents.amdPath.replace(',\n', '');
contents.amdClassName = contents.amdClassName.replace(',\n', '');
contents.builtinLookup = contents.builtinLookup.replace(',\n', ''); var fileContents = '\
//This file is automatically rebuilt by the Cesium build process.\n\
/*global define*/\n\
define([\n' +
contents.amdPath +
'\n ], function(\n' +
contents.amdClassName +
') {\n\
"use strict";\n\
return {\n' + contents.builtinLookup + '};\n\
});'; var builtinFile = new File(project.getProperty('shadersDirectory') + '/Builtin', 'CzmBuiltins.js');
writeFileContents(builtinFile.getAbsolutePath(), fileContents, true);Scriptdef使用脚本语言定义一个ant task,ant scripting languanges支持BSF引擎和JSR_223引擎来定义脚本。
属性:
name : 任务名称,必需;
language : 脚本语言,必须被BSF或者JSR引擎支持,必须;
manager : BSF或者JSR引擎;
src :执行任务的脚本路径
uri : xml 命名空间;
classpath : script引入的class的classpath路径
classpathref : 使用refid引入classpath;
loaderfef : 加载script的loader,从指定的classpath来构造
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