Unity 2D Touch Movement
2024-10-12 12:14:14
Demo试玩(Kongregate既然也有广告时间了 --!)http://www.kongregate.com/games/zhaoqingqing/2d-touch-movement
操作步骤
1、下载素材 http://pan.bai du.com/s/1gdkQz8v
2、新建三个GUITexture(Joystick)及一个Sprite(Nyan)
场景搭建
3、创建背景及Platform(添加BoxCollider2D)
TouchControls.cs
4、创建脚本 TouchControls.cs
using UnityEngine;
using System.Collections; public class TouchControls : MonoBehaviour {
//gui Textures
public GUITexture guiLeft;
public GUITexture guiRight;
public GUITexture guiJump; //moement variables
public float moveSpeed = 5f;
public float jumpForce = 50f;
public float maxJumpVelocity = 2f; private bool moveLeft, moveRight, doJump = false; // Use this for initialization
void Start () { } // Update is called once per frame
void Update () {
//check to see if the screen is being touched
if (Input.touchCount > 0)
{
Touch t = Input.GetTouch(0);//get the touch info
//did the touch active just begin?
if (t.phase == TouchPhase.Began)
{
//are we touching the left arrow?
if (guiLeft.HitTest(t.position, Camera.main))
{
Debug.Log("Touching left Control");
moveLeft = true;
}
if (guiRight.HitTest(t.position, Camera.main))
{
Debug.Log("Touching right Control");
moveRight = true;
}
if (guiJump.HitTest(t.position, Camera.main))
{
Debug.Log("Touching jump Control");
doJump = true;
}
}
//did the touch end?
if (t.phase == TouchPhase.Ended)
{
doJump = moveLeft = moveRight = false;
rigidbody2D.velocity = Vector2.zero;
}
}
//is the left mouse button down?
if (Input.GetMouseButtonDown(0))
{
if (guiLeft.HitTest(Input.mousePosition, Camera.main))
{
Debug.Log("touching left control");
moveLeft = true;
}
if (guiRight.HitTest(Input.mousePosition, Camera.main))
{
Debug.Log("touching right control");
moveRight = true;
}
if (guiJump.HitTest(Input.mousePosition, Camera.main))
{
Debug.Log("touching jump control");
doJump = true;
}
}
if (Input.GetMouseButtonUp(0))
{
doJump = moveLeft = moveRight = false;
rigidbody2D.velocity = Vector2.zero;
}
} void FixedUpdate()
{
if (moveLeft)
{
rigidbody2D.velocity = -Vector2.right * moveSpeed;
}
if (moveRight)
{
rigidbody2D.velocity = Vector2.right * moveSpeed;
}
if (doJump)
{
//// If we have not reached the maximum jump velocity, keep applying force.
if (rigidbody2D.velocity.y < maxJumpVelocity)
{
rigidbody2D.AddForce(Vector2.up * jumpForce);
}
else
{
//otherwise stop jumping
doJump = false;
}
}
}
}
资源下载
工程下载:http://pan.baidu.com/s/1dDpEkhz
最新文章
- .net Session 超时控制
- Book LIst
- Effective C++ -----条款04:确定对象被使用前已被初始化
- NOP登录验证管理
- UE4简单AI
- thinkphp验证码点击更换js实现
- [置顶] Linux信号相关笔记
- Hadoop配置项整理(mapred-site.xml)【转】
- Unable to connect to your virtual device!解决方法
- malloc &; free
- Eclipse插件引入jar包的方法(转)
- C#中数组,ArrayList与List对象的区别
- Codeforces Round #452 E. New Year and Old Subsequence
- 【python】升级pip后报错解决pkg_resources.DistributionNotFound: The &#39;pip==7.1.0&#39; distribution was not found and is required by the application
- jquery与原生JS实现增加、减小字号功能
- R语言-线图(二)
- JAVA JDK的安装及初步试用
- PHP_EOL 写入字符串换行 , php获取毫秒 microtime
- springboot 邮件服务
- UVA 1611 Crane 起重机 (子问题)